This Sims 2 blog follows the lives of the Nuidya tribespeople of the southern plains, as they try to survive, thrive and figure out what exactly it means to be a dragonspark. Along the way, there'll be drama, romance, utter silliness, high-fantasy worldbuilder rambling and lots of cats. Just watch out for those storm demons - they're sneaky. :)

Wednesday, February 24, 2016

One TS4 Lot Preview

Today I've been setting up the TS4 lots for my Kulo Seeri Sims to live on - thanks to Shannon for her last comment, suggesting using the Windenburg island and encouraging me to kick my google-fu up a notch when it comes to searching for content :)

This lot is home to the six zan-Ave siblings - well, technically they're the eleven zan-Ave siblings, but of the oldest four (the quads) two are dead and one is in the TS2 Lluza. So we have Vedrafe, the young shaman of KS, as well as the triplets Kanith, Kamiya and Zayash and the twins Elka and Teni.


You can just see them in this overhead view of their camp. I had to position the camera carefully to stop the trees fading in and out, and I have a mod that supposedly prevents that...


The huts they sleep in are clustered round a fire, providing light and warmth at night, as well as a way for Vedrafe to show off her mad dancing skillz... in honour of the spirits, of course.


I love the scenery in TS4, even if its backgrounds are technically an illusion.


Vedrafe's little shaman-y corner of the lot, with fur yoga mat, stone woodworking table and stone circle dance floor, providing another opportunity to honour the spirits with mad dancing skillz. Also considering adding the cauldron light show from Spooky Stuff... and I think I need to move the table.


Another overhead view, this time of the back of the lot. If you look by the stone circle, you can just see the flowers poking through where I've hidden the old-timey flower-covered mailbox inside a rock. Let's pretend it's some kind of moss, hey?

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With only two lots left to set up in TS4, I'm almost ready to start playing it - and I'm looking forward to seeing how it works! I certainly won't be leaving TS2 behind, but I have a way to go yet with Lluza. The Lluzans in TS2 have a mostly-decorated terrain, and I've placed the lots, but that's about it - maybe tomorrow I'll work on that more. Either way, nearly playing, woo!

Friday, February 19, 2016

Experiment time

Since the old Kulo Seeri went pop I've been thinking about ways to add more of a sense of actual community into KS, ways to get myself out of the rut I found myself in during its last days as a functioning hood. I had slipped into a habit of playing each household effectively in a vacuum, no major story events or ROS etc. I guess it's a response to the high drama of the zombie battle, but it still felt a little flat. In a way, the glitches were a blessing in disguise.

And now I have two possible ways to do that. So, experiment time!

Friday, February 12, 2016

Hood go bang...

Well, I've had a lot of good play sessions out of the latest version of Kulo Seeri, but all good things come to an end... in this case, it ended in a bunch of jump resets, refusals to age transition, and crashing every time I tried to move a household between lots. And I've got a cold, and I have two other projects that I haven't been able to work on much because I have a cold... *does pouty lip thing*

But! I've been getting less and less sloppy with my setup each time I've rebuilt. The new KS that I'm setting up now will be the best one yet, I'm sure of it. And I'm going to share my progress with all of you on this blog and my simblr. Maybe even restart the legacy I was doing with Zade, which also ended in crashing.

I've cobbled together a new ROS file, picked two new hair families to replace the four Pooklet families I was using previously, selected mods and default replacements, uh... and that's about it so far. But I'm going to rebuild my lots starting tomorrow. Then I'll have a few rebuild journal posts. :)